Gets the underlying render engine used to draw the pixels to the screen. The returned string is defined in RenderEngine and is either "WebGL" or "Canvas2D".
Source
RenderEngine get renderEngine => _renderContext.renderEngine;
Gets the underlying render engine used to draw the pixels to the screen. The returned string is defined in RenderEngine and is either "WebGL" or "Canvas2D".
RenderEngine get renderEngine => _renderContext.renderEngine;