A SoundSprite combines multiple audio files into a single audio file.
iOS, Windows Phone and some Android phones have very limited HTML5 audio support. They only support playing single file at a time and loading in new files requires user interaction and has a big latency. To overcome this there is a technique to combine all audio into single file and only play/loop certain parts of that file
To generate SoundSprites, please check this GitHub repository: https://github.com/realbluesky/soundsprite
Static Methods
-
load(
String url, [ SoundLoadOptions soundLoadOptions ]) → Future<SoundSprite>
Constructors
Properties
- hashCode → int
-
Get a hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited - segmentNames → List<String>
-
read-only
- segments → List<SoundSpriteSegment>
-
read-only
- sound → Sound
-
read-only
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
getSegment(
String name) → SoundSpriteSegment -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
play(
String name, [ bool loop, SoundTransform soundTransform ]) → SoundChannel -
toString(
) → String -
Returns a string representation of this object.
inherited