Rectangle<num> targetRectangle

Source

Rectangle<num> get targetRectangle {
  num l = offsetRectangle.left / pixelRatio;
  num t = offsetRectangle.top / pixelRatio;
  num w = offsetRectangle.width / pixelRatio;
  num h = offsetRectangle.height / pixelRatio;
  return new Rectangle<num>(l, t, w, h);
}