Source
void putImageData(ImageData imageData) { var rect = sourceRectangle; var context = renderTexture.canvas.context2D; context.putImageData(imageData, rect.left, rect.top); }
void putImageData(ImageData imageData) { var rect = sourceRectangle; var context = renderTexture.canvas.context2D; context.putImageData(imageData, rect.left, rect.top); }