Call the dispose method to release memory allocated by WebGL.
Source
void dispose() { if (_renderbuffer != null) _renderingContext.deleteRenderbuffer(_renderbuffer); _contextIdentifier = -1; _renderbuffer = null; }
Call the dispose method to release memory allocated by WebGL.
void dispose() { if (_renderbuffer != null) _renderingContext.deleteRenderbuffer(_renderbuffer); _contextIdentifier = -1; _renderbuffer = null; }