Source
void renderTriangleMesh(Int16List ixList, Float32List vxList, int color) { _renderContext.renderTriangleMesh(this, ixList, vxList, color); }
void renderTriangleMesh(Int16List ixList, Float32List vxList, int color) { _renderContext.renderTriangleMesh(this, ixList, vxList, color); }