Source
void renderTextureMesh(RenderTexture renderTexture, Int16List ixList, Float32List vxList) { _renderContext.renderTextureMesh(this, renderTexture, ixList, vxList); }
void renderTextureMesh(RenderTexture renderTexture, Int16List ixList, Float32List vxList) { _renderContext.renderTextureMesh(this, renderTexture, ixList, vxList); }