Source
@override String get fragmentShaderSource => """ precision mediump float; uniform sampler2D uSampler; varying vec2 vTextCoord; varying vec4 vColor; void main() { gl_FragColor = texture2D(uSampler, vTextCoord) * vColor; } """;
@override String get fragmentShaderSource => """ precision mediump float; uniform sampler2D uSampler; varying vec2 vTextCoord; varying vec4 vColor; void main() { gl_FragColor = texture2D(uSampler, vTextCoord) * vColor; } """;