- override
Source
@override void activate(RenderContextWebGL renderContext) { super.activate(renderContext); renderingContext.uniform1i(uniforms["uSampler"], 0); renderBufferVertex.bindAttribute(attributes["aVertexPosition"], 2, 32, 0); renderBufferVertex.bindAttribute(attributes["aVertexTextCoord"], 2, 32, 8); renderBufferVertex.bindAttribute(attributes["aVertexColor"], 4, 32, 16); }