- Inheritance
- Object
- RenderProgram
- RenderProgramTinted
Constructors
Properties
- attributes → Map<String, int>
-
read-only, inherited
- contextIdentifier → int
-
read-only, inherited
- fragmentShaderSource → String
-
read-only
- hashCode → int
-
Get a hash code for this object.
read-only, inherited - program → Program
-
read-only, inherited
- projectionMatrix → Matrix3D
-
write-only, inherited
- renderBufferIndex → RenderBufferIndex
-
read-only, inherited
- renderBufferVertex → RenderBufferVertex
-
read-only, inherited
- renderingContext → RenderingContext
-
read-only, inherited
- renderStatistics → RenderStatistics
-
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited - uniforms → Map<String, UniformLocation>
-
read-only, inherited
- vertexShaderSource → String
-
read-only
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
activate(
RenderContextWebGL renderContext) → void -
flush(
) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
renderTextureMesh(
RenderState renderState, Int16List ixList, Float32List vxList, num r, num g, num b, num a) → void -
renderTextureQuad(
RenderState renderState, RenderTextureQuad renderTextureQuad, double r, double g, num b, num a) → void -
toString(
) → String -
Returns a string representation of this object.
inherited