Inheritance

Constructors

RenderProgramTinted()

Properties

attributes → Map<String, int>

read-only, inherited
contextIdentifier → int

read-only, inherited
fragmentShaderSource → String

read-only
hashCode → int

Get a hash code for this object.

read-only, inherited
program → Program

read-only, inherited
projectionMatrix Matrix3D

write-only, inherited
renderBufferIndex RenderBufferIndex

read-only, inherited
renderBufferVertex RenderBufferVertex

read-only, inherited
renderingContext → RenderingContext

read-only, inherited
renderStatistics RenderStatistics

read-only, inherited
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited
uniforms → Map<String, UniformLocation>

read-only, inherited
vertexShaderSource → String

read-only

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

activate(RenderContextWebGL renderContext) → void

flush() → void

inherited
noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
renderTextureMesh(RenderState renderState, Int16List ixList, Float32List vxList, num r, num g, num b, num a) → void

renderTextureQuad(RenderState renderState, RenderTextureQuad renderTextureQuad, double r, double g, num b, num a) → void

toString() → String

Returns a string representation of this object.

inherited