Source
@override String get vertexShaderSource => """ uniform mat4 uProjectionMatrix; attribute vec2 aVertexPosition; attribute vec2 aVertexTextCoord; attribute float aVertexAlpha; varying vec2 vTextCoord; varying float vAlpha; void main() { vTextCoord = aVertexTextCoord; vAlpha = aVertexAlpha; gl_Position = vec4(aVertexPosition, 0.0, 1.0) * uProjectionMatrix; } """;