Source
@override String get fragmentShaderSource => """ precision mediump float; uniform sampler2D uSampler; varying vec2 vTextCoord; varying float vAlpha; void main() { gl_FragColor = texture2D(uSampler, vTextCoord) * vAlpha; } """;
@override String get fragmentShaderSource => """ precision mediump float; uniform sampler2D uSampler; varying vec2 vTextCoord; varying float vAlpha; void main() { gl_FragColor = texture2D(uSampler, vTextCoord) * vAlpha; } """;