Implemented by

Constructors

RenderProgram()

Properties

attributes → Map<String, int>

read-only
contextIdentifier → int

read-only
fragmentShaderSource → String

read-only
hashCode → int

Get a hash code for this object.

read-only, inherited
program → Program

read-only
projectionMatrix Matrix3D

write-only
renderBufferIndex RenderBufferIndex

read-only
renderBufferVertex RenderBufferVertex

read-only
renderingContext → RenderingContext

read-only
renderStatistics RenderStatistics

read-only
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited
uniforms → Map<String, UniformLocation>

read-only
vertexShaderSource → String

read-only

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

activate(RenderContextWebGL renderContext) → void

flush() → void

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() → String

Returns a string representation of this object.

inherited