Source
RenderFrameBuffer.rawWebGL(int width, int height) { _renderTexture = new RenderTexture.rawWebGL(width, height); _renderStencilBuffer = new RenderStencilBuffer.rawWebGL(width, height); }
RenderFrameBuffer.rawWebGL(int width, int height) { _renderTexture = new RenderTexture.rawWebGL(width, height); _renderStencilBuffer = new RenderStencilBuffer.rawWebGL(width, height); }