Source
void releaseRenderTexture(RenderTexture renderTexture) { for (int i = 0; i < _activeRenderTextures.length; i++) { if (identical(renderTexture, _activeRenderTextures[i])) { _activeRenderTextures[i] = null; _renderingContext.activeTexture(gl.TEXTURE0 + i); _renderingContext.bindTexture(gl.TEXTURE_2D, null); } } }