Source
void releaseRenderFrameBuffer(RenderFrameBuffer renderFrameBuffer) { if (renderFrameBuffer is RenderFrameBuffer) { _activeRenderProgram.flush(); _renderFrameBufferPool.add(renderFrameBuffer); } }
void releaseRenderFrameBuffer(RenderFrameBuffer renderFrameBuffer) { if (renderFrameBuffer is RenderFrameBuffer) { _activeRenderProgram.flush(); _renderFrameBufferPool.add(renderFrameBuffer); } }