void activateRenderTextureAt(RenderTexture renderTexture, int index)

Source

void activateRenderTextureAt(RenderTexture renderTexture, int index) {
  if (!identical(renderTexture, _activeRenderTextures[index])) {
    _activeRenderProgram.flush();
    _activeRenderTextures[index] = renderTexture;
    renderTexture.activate(this, gl.TEXTURE0 + index);
  }
}