Source
void activateProjectionMatrix(Matrix3D matrix) { _projectionMatrix.copyFrom(matrix); _activeRenderProgram.flush(); _activeRenderProgram.projectionMatrix = _projectionMatrix; }
void activateProjectionMatrix(Matrix3D matrix) { _projectionMatrix.copyFrom(matrix); _activeRenderProgram.flush(); _activeRenderProgram.projectionMatrix = _projectionMatrix; }