- override
Source
@override void beginRenderMask(RenderState renderState, RenderMask mask) { var matrix = renderState.globalMatrix; _renderingContext.setTransform(matrix.a, matrix.b, matrix.c, matrix.d, matrix.tx, matrix.ty); _renderingContext.beginPath(); mask.renderMask(renderState); _renderingContext.save(); _renderingContext.clip(); }