Source
void update() { var update = new Float32List.view(data.buffer, 0, this.position); _renderingContext.bufferSubData(gl.ARRAY_BUFFER, 0, update); _renderStatistics.vertexCount += this.count; }
void update() { var update = new Float32List.view(data.buffer, 0, this.position); _renderingContext.bufferSubData(gl.ARRAY_BUFFER, 0, update); _renderStatistics.vertexCount += this.count; }