Source
void activate(RenderContextWebGL renderContext) {
if (_contextIdentifier != renderContext.contextIdentifier) {
_contextIdentifier = renderContext.contextIdentifier;
_renderStatistics = renderContext.renderStatistics;
_renderingContext = renderContext.rawContext;
_buffer = _renderingContext.createBuffer();
_renderingContext.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _buffer);
_renderingContext.bufferData(gl.ELEMENT_ARRAY_BUFFER, data, usage);
}
_renderingContext.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _buffer);
}