Creates a perspective projection with custom depth
and scale
values.
The depth
defines the distance to the farthest display object after
the 3D transformation. The scale
defines the distortion of the 3D
objects caused by an imaginary lense.
The values used by the default constructor are 10000 and 10.
Source
PerspectiveProjection.fromDepth(num depth, num scale) { perspectiveMatrix3D.setIdentity(); perspectiveMatrix3D.data[10] = 1.0 / depth; perspectiveMatrix3D.data[14] = scale / depth; }