The PerspectiveProjection defines the matrix that is used to projection 3D display objects on a 2D plane like the stage or other display objects.

Constructors

PerspectiveProjection()

Creates a default perspective projection which should be suitable for most use cases.

factory
PerspectiveProjection.fromDepth(num depth, num scale)

Creates a perspective projection with custom depth and scale values.

PerspectiveProjection.none()

Creates a perspective projection for 3D objects which are children of other 3D objects. For those display objects no perspective projection should be applied.

Properties

hashCode → int

Get a hash code for this object.

read-only, inherited
perspectiveMatrix3D Matrix3D

read-only
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() → String

Returns a string representation of this object.

inherited