Set the XY and UV values of a vertex.
The XY values define the position of the vertex in the local coordinate system of the Display Object. The UV values define the pixel location in a 0.0 to 1.0 coordinate system of the BitmapData.
Source
void setVertex(int vertex, num x, num y, num u, num v) { var offset = vertex << 2; vxList[offset + 0] = x.toDouble(); vxList[offset + 1] = y.toDouble(); vxList[offset + 2] = u.toDouble(); vxList[offset + 3] = v.toDouble(); }