void setVertex(int vertex, num x, num y, num u, num v)

Set the XY and UV values of a vertex.

The XY values define the position of the vertex in the local coordinate system of the Display Object. The UV values define the pixel location in a 0.0 to 1.0 coordinate system of the BitmapData.

Source

void setVertex(int vertex, num x, num y, num u, num v) {
  var offset = vertex << 2;
  vxList[offset + 0] = x.toDouble();
  vxList[offset + 1] = y.toDouble();
  vxList[offset + 2] = u.toDouble();
  vxList[offset + 3] = v.toDouble();
}