Set the corresponding vertices for the triangle indices.
Source
void setTriangleIndices(int triangle, int v1, int v2, int v3) { var offset = triangle * 3; ixList[offset + 0] = v1; ixList[offset + 1] = v2; ixList[offset + 2] = v3; }
Set the corresponding vertices for the triangle indices.
void setTriangleIndices(int triangle, int v1, int v2, int v3) { var offset = triangle * 3; ixList[offset + 0] = v1; ixList[offset + 1] = v2; ixList[offset + 2] = v3; }