Create a new Mesh with vertexCount
vertices and triangleCount
triangles.
Source
Mesh(this.bitmapData, int vertexCount, int triangleCount) : indexCount = triangleCount * 3, triangleCount = triangleCount, vertexCount = vertexCount, ixList = new Int16List(triangleCount * 3), vxList = new Float32List(vertexCount * 4);