Create a new grid shaped Mesh with the desired number of columns
and rows
. A 2x2 grid will create 9 vertices.
Source
factory Mesh.fromGrid(BitmapData bitmapData, int columns, int rows) { var width = bitmapData.width; var height = bitmapData.height; var vertexCount = (columns + 1) * (rows + 1); var triangleCount = 2 * columns * rows; var mesh = new Mesh(bitmapData, vertexCount, triangleCount); for (int r = 0, vertex = 0; r <= rows; r++) { for(int c = 0; c <= columns; c++) { var u = c / columns; var v = r / rows; var x = width * u; var y = height * v; mesh.setVertex(vertex++, x, y, u, v); } } for (int r = 0, triangle = 0; r < rows; r++) { for (int c = 0; c < columns; c++) { var v0 = (r + 0) * (columns + 1) + c + 0; var v1 = (r + 0) * (columns + 1) + c + 1; var v2 = (r + 1) * (columns + 1) + c + 1; var v3 = (r + 1) * (columns + 1) + c + 0; mesh.setTriangleIndices(triangle++, v0, v1, v3); mesh.setTriangleIndices(triangle++, v1, v3, v2); } } return mesh; }