Point<num> transformPointInverse(Point<num> point, [ Point<num> returnPoint ])

Source

Point<num> transformPointInverse(math.Point<num> point, [Point<num> returnPoint]) {

  var px = point.x.toDouble();
  var py = point.y.toDouble();

  var td = px * (m01 * m13 - m03 * m11) + py * (m10 * m03 - m00 * m13) + m00 * m11 - m10 * m01;
  var tx = px * (m11 * m33 - m13 * m31) + py * (m30 * m13 - m10 * m33) + m10 * m31 - m30 * m11;
  var ty = px * (m03 * m31 - m01 * m33) + py * (m00 * m33 - m30 * m03) + m30 * m01 - m00 * m31;

  if (returnPoint is Point) {
    returnPoint.setTo(tx / td, ty / td);
    return returnPoint;
  } else {
    return new Point<num>(tx / td, ty / td);
  }
}