Source
void rotateY(num angle) {
var cos = math.cos(angle);
var sin = math.sin(angle);
var m00 = this.m00;
var m10 = this.m10;
var m20 = this.m20;
var m30 = this.m30;
var m02 = this.m02;
var m12 = this.m12;
var m22 = this.m22;
var m32 = this.m32;
_data[00] = m00 * cos + m02 * sin;
_data[01] = m10 * cos + m12 * sin;
_data[02] = m20 * cos + m22 * sin;
_data[03] = m30 * cos + m32 * sin;
_data[08] = m02 * cos - m00 * sin;
_data[09] = m12 * cos - m10 * sin;
_data[10] = m22 * cos - m20 * sin;
_data[11] = m32 * cos - m30 * sin;
}