Rectangle<num>
transformRectangle(Rectangle<num> rectangle, [ Rectangle<num> returnRectangle ])
Source
Rectangle<num> transformRectangle(math.Rectangle<num> rectangle, [Rectangle<num> returnRectangle]) {
num rl = rectangle.left.toDouble();
num rr = rectangle.right.toDouble();
num rt = rectangle.top.toDouble();
num rb = rectangle.bottom.toDouble();
// transform rectangle corners
num x1 = rl * a + rt * c;
num y1 = rl * b + rt * d;
num x2 = rr * a + rt * c;
num y2 = rr * b + rt * d;
num x3 = rr * a + rb * c;
num y3 = rr * b + rb * d;
num x4 = rl * a + rb * c;
num y4 = rl * b + rb * d;
// find minima and maxima
num left = x1;
if (left > x2) left = x2;
if (left > x3) left = x3;
if (left > x4) left = x4;
num top = y1;
if (top > y2 ) top = y2;
if (top > y3 ) top = y3;
if (top > y4 ) top = y4;
num right = x1;
if (right < x2) right = x2;
if (right < x3) right = x3;
if (right < x4) right = x4;
num bottom = y1;
if (bottom < y2 ) bottom = y2;
if (bottom < y3 ) bottom = y3;
if (bottom < y4 ) bottom = y4;
num width = right - left;
num heigth = bottom - top;
if (returnRectangle is Rectangle) {
returnRectangle.setTo(tx + left, ty + top, width, heigth);
return returnRectangle;
} else {
return new Rectangle<num>(tx + left, ty + top, width, heigth);
}
}