Source
@override Rectangle<num> get bounds { var bitmapData = _bitmapDatas[_currentFrame]; return new Rectangle<num>(0.0, 0.0, bitmapData.width, bitmapData.height); }
@override Rectangle<num> get bounds { var bitmapData = _bitmapDatas[_currentFrame]; return new Rectangle<num>(0.0, 0.0, bitmapData.width, bitmapData.height); }