Source
@override Matrix3D get transformationMatrix3D { if (_transformationMatrix3DRefresh) { _transformationMatrix3DRefresh = false; _transformationMatrix3D.setIdentity(); _transformationMatrix3D.rotateX(0.0 - rotationX); _transformationMatrix3D.rotateY(0.0 + rotationY); _transformationMatrix3D.rotateZ(0.0 - rotationZ); _transformationMatrix3D.translate(offsetX, offsetY, offsetZ); } return _transformationMatrix3D; }