num scaleY

The vertical scale (percentage) of the object as applied from the pivot point.

1.0 equals 100% scale.

Scaling the local coordinate system changes the x and y property values, which are defined in whole pixels.

Source

@override
num get scaleY => _scaleY;
void scaleY=(num value)

Source

@override
set scaleY(num value) {
  if (value is num) _scaleY = value;
  _transformationMatrixRefresh = true;
}