The vertical scale (percentage) of the object as applied from the pivot point.
1.0 equals 100% scale.
Scaling the local coordinate system changes the x and y property values, which are defined in whole pixels.
Source
@override num get scaleY => _scaleY;
Source
@override set scaleY(num value) { if (value is num) _scaleY = value; _transformationMatrixRefresh = true; }