The y-coordinate of the pivot point of this display object.
The pivot point is the point this display object rotates around. It is also the anchor point for the x/y-coordinates and the center for all transformations like scaling.
The default pivot point is (0,0).
Source
@override num get pivotY => _pivotY;
Source
@override set pivotY(num value) { if (value is num) _pivotY = value; _transformationMatrixRefresh = true; }