The x-coordinate of the pivot point of this display object.
The pivot point is the point this display Object rotates around. It is also the anchor point for the x/y-coordinates and the center for all transformations like scaling.
The default pivot point is (0,0).
Source
@override num get pivotX => _pivotX;
Source
@override set pivotX(num value) { if (value is num) _pivotX = value; _transformationMatrixRefresh = true; }