The global 2D transformation matrix of this display object.
Note: You can get the global transformation matrix either with the globalTransformationMatrix or the globalTransformationMatrix3D getter. You only need to use a 3D transformation matrix if you are working with 3D display objects.
Source
Matrix get globalTransformationMatrix { var result = new Matrix.fromIdentity(); for (var obj = this; obj != null; obj = obj.parent) { if (obj is DisplayObjectContainer3D) { throw new StateError("Can't calculate 2D matrix for 3D display object."); } else { result.concat(obj.transformationMatrix); } } return result; }