The 3D transformation matrix relative to the given targetSpace
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Note: You can get the transformation matrix either with the getTransformationMatrix or the getTransformationMatrix3D method. You only need to use a 3D transformation matrix if you are working with 3D display objects.
Source
Matrix3D getTransformationMatrix3D(DisplayObject targetSpace) { if (targetSpace == null) return this.globalTransformationMatrix3D; if (targetSpace == this) return new Matrix3D.fromIdentity(); var ancestor = _getCommonAncestor(targetSpace); if (ancestor == null) return null; var resultMatrix = new Matrix3D.fromIdentity(); for (var obj = this; obj != ancestor; obj = obj.parent) { if (obj is DisplayObjectContainer3D) { resultMatrix.concat(obj.projectionMatrix3D); } resultMatrix.concat2D(obj.transformationMatrix); } if (identical(targetSpace, ancestor)) return resultMatrix; var targetMatrix = new Matrix3D.fromIdentity(); for (var obj = targetSpace; obj != ancestor; obj = obj.parent) { if (obj is DisplayObjectContainer3D) { targetMatrix.concat(obj.projectionMatrix3D); } targetMatrix.concat2D(obj.transformationMatrix); } targetMatrix.invert(); resultMatrix.concat(targetMatrix); return resultMatrix; }