Source
void draw(BitmapDrawable source, [Matrix matrix]) { var renderState = new RenderState(_renderContext, _drawMatrix); if (matrix != null) renderState.globalMatrix.prepend(matrix); source.render(renderState); }
void draw(BitmapDrawable source, [Matrix matrix]) { var renderState = new RenderState(_renderContext, _drawMatrix); if (matrix != null) renderState.globalMatrix.prepend(matrix); source.render(renderState); }