Source
void copyPixels(BitmapData source, Rectangle<num> sourceRect, Point<num> destPoint) { var sourceQuad = source.renderTextureQuad.cut(sourceRect); var renderState = new RenderState(_renderContext, _drawMatrix); renderState.globalMatrix.prependTranslation(destPoint.x, destPoint.y); _renderContext.setTransform(renderState.globalMatrix); _renderContext.rawContext.clearRect(0, 0, sourceRect.width, sourceRect.height); _renderContext.renderTextureQuad(renderState, sourceQuad); }