The BitmapDataUpdateBatch class provides all the BitmapData update methods, but does not automatically update the underlying WebGL texture. This improves the performance for multiple updates to the BitmapData. Once all updates are done, call the update method to update the underlying WebGL texture.
Constructors
- BitmapDataUpdateBatch(BitmapData bitmapData)
Properties
- bitmapData → BitmapData
-
read-only
- hashCode → int
-
Get a hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
applyFilter(
BitmapFilter filter, [ Rectangle<num> rectangle ]) → void -
clear(
) → void -
See BitmapData.clear
-
colorTransform(
Rectangle<num> rectangle, ColorTransform transform) → void -
copyPixels(
BitmapData source, Rectangle<num> sourceRect, Point<num> destPoint) → void -
draw(
BitmapDrawable source, [ Matrix matrix ]) → void -
drawPixels(
BitmapData source, Rectangle<num> sourceRect, Point<num> destPoint, [ BlendMode blendMode ]) → void -
fillRect(
Rectangle<num> rectangle, int color) → void -
getPixel32(
num x, num y) → int -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
setPixel32(
num x, num y, int color) → void -
toString(
) → String -
Returns a string representation of this object.
inherited -
update(
) → void -
Update the underlying rendering surface.