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@override SoundTransform get soundTransform { return _soundTransform; }
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@override set soundTransform(SoundTransform value) { _soundTransform = value != null ? value : new SoundTransform(); if (_audioElement == null) { // we can't set the audio element } else { var volume1 = _soundTransform.volume; var volume2 = SoundMixer._audioElementMixer.volume; _audioElement.volume = volume1 * volume2; } }