bool paused

Source

@override
bool get paused {
  return _paused;
}
void paused=(bool value)

Source

@override
set paused(bool value) {
  if (_paused == value) {
    // nothing has changed
  } else if (_audioElement == null || _stopped) {
    // we can't pause/resume the audio playback.
    _paused = _stopped || value;
  } else if (value) {
    _position = this.position;
    _paused = true;
    _audioElement.pause();
    _stopCompleteTimer();
  } else {
    _paused = false;
    _audioElement.play();
    _startCompleteTimer(_duration - _position);
  }
}