1. override
SoundChannel play([bool loop = false, SoundTransform soundTransform ])

Source

@override
SoundChannel play([bool loop = false, SoundTransform soundTransform]) {
  var startTime = 0.0;
  var duration = _audioElement.duration;
  if (duration.isInfinite) duration = 3600.0;
  return new AudioElementSoundChannel(
      this, startTime, duration, loop, soundTransform);
}